Project Hold W was created as a project to learn and explore about fast paced movement games and what makes
them fun. It was inspired by the movement mechanics in games such as Titanfall, Dishonored, and Destiny.
Created a physics based movement system that allow the player to perform basic actions like moving, crouching, and jumping, but also more
advanced features such as vaulting, climbing, and sliding. All of them can be toggled on and off and the code is modular so adding new movement features is easy.
Projectile that is shot out and spawns a platform when it collides. The platforms's orientation is based on the direction that it collided
with the surface to make it easier on the player to keep their momentum as well as reset the player's abilities .