Cower in fear as you explore a massive museum full of huge, life-like exhibits as you are stalked by the bad, hooded man.
Get caught and you will surely die, unlock the door, escape, or say goodbye!
Added a light to always be present between the player and the closest point of interest in order to guide them,
the intensity of it is relative to the distance of the player from that object.
Whether the player hides successfully is dependent on line of sight, this allowed for the bad man to catch the player
while hiding but this was not well communicated to the player, as a result a prompt was added to let the player know.
Due to the dark nature of the maps, it was sometimes hard to tell where The Bad Man was and whether he was chasing.
As a result glowing red eyes were added as a way to help the player know where The Bad Man is.
Upon the feedback received after initial release, a first encounter was added in the museum to help the player
understand how to defend themselves with the flashlight.